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COMP10001 Foundations of Computing Unimelb Assignment Answer

This is the assignment Answer of “COMP10001 Foundations of Computing Unimelb”

In this course, you’ll learn what programming is. We will go over the basic ways that we program in different programming languages like C++ or Java.

You’ll learn how to use basic structures and data types and how they make it possible to write code more quickly without having to use repetition each time.

You will also learn how to do loops, which are ways that can make the code go through a list of people and give each person the same thing.

You will learn to read files efficiently by doing loops. Debugging your own errors is important so you don’t get stuck and need help. Conditionals are tools that let you see if something is true or false, like if someone has money or not.

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Assignment Solution of “COMP10001 Foundations of Computing Unimelb”

This course is challenging. One assignment has you working with a group to complete an important project, and another gives students the chance to write their own executive summary of our company’s proposal. It will be interesting to see how much research we have completed by the time it is due!

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Assignment Task 1. Use the fundamental programming constructs (sequence, alternation, selection)

Programming constructs are fundamental to computer programming. There are three of their sequence, alternation, and selection.

The best way to use programming constructs is by learning a few of them and using them wisely instead of trying to become an expert in all the constructs that exist today.

Sequence: let’s imagine you want your program to ask for two numbers, subtract the smaller ones from the larger number, enter a final result on-screen and then exit with an error message if any operation failed during execution.

At each step of comparison, we will indicate that it is executed synchronously for every input given by the user.

Iteration: is the second programming construct, and it’s important for cases when a program needs to repeat certain steps until told otherwise or until something has been met.

This process is known as iteration. Iterations are also often called loops because once they’re started, programmers will loop back to an earlier line of code; this section of codes that iterates through itself is called loops!

Selection: is the third programming construct. In a program, there are occasions when a decision needs to be made and selection allows for such decisions by determining which path will take place next.

For example, if someone’s age meets an established requirement they may be able to learn how to drive a car; in this case, one set of instructions would execute while another wouldn’t depending on what their answer was.

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Assignment Activity 2. Use the fundamental data structures (arrays, records, lists, associative arrays)

Arrays: are critical data structures that programmers need to know since they’re used nearly everywhere in programming.

Arrays differ from other collections because they allow linear, sequential access (think of all the different items in an index card box).

This is unlike sets or maps where you can’t predict what order the items will be returned in. When one needs ready access to sorted lists of ordered pairs, arrays come into play.

Programmers often use arrays for large datasets. This is helpful when they need to do things quickly and with less memory. It can also be a way to create your own custom data type.

A record:  is an abstraction intended to capture the notion of a related set of attributes.

Records are typically used in languages with very strict types like Pascal, but can also be found in other languages such as SQL.

The idea lies behind the name “record” that it should allow records to be easily mapped one-to-one by using an ordinal index (or more precisely, a relative offset) into the array that holds them.

List structures: are popular among computer programmers for various reasons, the most important of which is that they can be easily modified.

Lists are ordered sequences of data, a very important concept in programming with arrays in general.

The elements in lists can be any type allowed by the programming language and typically it is easy to insert new elements into a place and delete others from the list.

They provide easy insertion or removal anywhere on the list without having to go up or down; they remember their original position when inserted or removed, and they’re easy to enumerate over (such lists).

Lists are dynamic rather than static because inserting an element at one point on a list does not affect other positions elsewhere on it.

Associative arrays: store key/value pairs of data, with the index for accessing data in an associative array being a string or number rather than a list position.

The following features provide the advantages of the associative array over other types of arrays and lists:

Associative arrays are not limited in size like a traditional array is.

Adding and removing items from associative arrays does not require re-sorting like with traditional lists.

They can be searched by name without requiring iterating through an ordered list first.

Since different functions do different jobs best, you can use one function to search for an item and another to add it into your field without needing to pass down all copies of the object between functions which would be costly in time and space.

Associative arrays are the basis of a programming paradigm known as functional programming.

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Assignment Activity 3. Use abstraction constructs such as functions

Functions are an abstraction construct. The idea is to organize your code so that it does one set of things very well (centralized) then enables you to accomplish many other sets of tasks by linking in the centralized code with functions you create on the fly each time you need them.

For example, assume we have a function called square, which takes input and outputs its squared value.

We can get this function to do all sorts of things which most closely resembles changing gears on a bike chain or twisting dials on an old media player component.

Assignment Activity 4. Understand and employ some basic program structures

There are a lot of simple structures employed in programming. The most common is the “if” statement. An if says, “to execute this part of code where you have to meet these requirements.”

This “if” structure isn’t that useful on its own but it becomes very powerful when branching is involved- branching being when it makes decisions about what happens based on different outcomes and just goes one way or another depending on which happened- like a fork in the road.

You have an “if” statement that branches out into other statements and execute whichever ‘road’ it’s directed to sort of like Boolean opposites complementing each other (the opposite similar to each other).

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Assignment Activity 5. Understand and employ some basic algorithmic problem-solving techniques

Algorithmic problem-solving techniques are a useful part of programming and computer science.

The term algorithm has two parts, the first being the method, technique, or strategies used to solve a problem while the second is the set of instructions that solves a specific type of mathematical computation.

In this sense, algorithmic problem solving is about following specific strategies to arrive at an answer in an efficient and accurate manner.

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